![]() ![]() To determine whether a Pokémon is caught or not, the steps below are performed. The capture method in Generation I differs significantly from those of later generations. 8.1 Pokémon Sword, Shield, Brilliant Diamond, and Shining Pearl.7.1 Let's Go, Pikachu! and Let's Go, Eevee!.2 General capture method (Generation II onwards).against unidentified ghosts in the Pokémon Tower) also bypass the capture formula, and prevent capture even if the ball used would otherwise guarantee capture. Circumstances where capture is impossible (e.g. using the Master Ball and Park Ball, any Poké Ball used on Kalos Route 2 X Y, Route 101 OR AS, Alola Route 1 prior to the start of the festival in Iki Town S M US UM, in the Entree Forest, in hosted non-event Max Raid Battles, or any Tera Raid Battle-bypass the catching formula entirely. Any active Pass Powers (in Generation V), O-Powers (in Generation VI), or Rotom Powers (in Pokémon Ultra Sun and Ultra Moon)Ĭertain other factors, such as the target Pokémon's level, may also factor in depending on the type of Poké Ball used or the generation.Ĭircumstances where capture is guaranteed-i.e.Any status condition of the wild Pokémon.The health of the Pokémon (relative to its full health).The formula also takes into account the following factors: Higher catch rates mean that the Pokémon is easier to catch, up to a maximum of 255. When a Poké Ball is thrown at a wild Pokémon, the game uses that Pokémon's catch rate in a formula to determine the chances of catching that Pokémon. For the concept of catching a Pokémon, see Caught Pokémon.Įach species of Pokémon has a catch rate that applies to all its members. Pokémon Brilliant Diamond and Shining PearlĬatch redirects here.try battling trainers while you wait for the E4 to refresh to grind Exp in the most efficient way and if an altar is active while you are waiting/grinding other trainers go and battle these trainers instead. Re-battling trainers give high amounts of Exp so be sure every day to re-battle trainers, these trainers listed below (apart from E4 trainers) give high amounts of exp and have a 24h cooldown so I would suggest waiting for a double Exp altar for them. ![]()
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